Genre: Driving, Simulation
Developer: Kyodai & Soedesco
Publisher: Soedesco
Release Date: September 26, 2023
PS Studios Game? No
PSVR2 Compatible? No
Metacritic Score: 40
PSSR? Yes
RT? Yes
RT Types: Ray traced reflections, ambient occlusion and global illumination
Highest Resolution: 4K PSSR
Highest FPS: 60fps
fidelity pro 30fps: Prioritizes resolution over framerate. Dynamic 4K PSSR at locked 30fps. Has improved shadows, lighting and draw distance compared to performance modes. Also has RTAO/GI/reflections.
fidelity pro unlocked: Prioritizes framerate over resolution. Dynamic 4K PSSR at 60/120fps. Has improved shadows, lighting and draw distance compared to performance modes. Also has RTAO/GI/reflections.
performance RT pro: Favors higher framerates (40/60/120fps) over resolution, which is 1080p-1440p DRS, but with RT.
performance: Favors higher framerates (40/60/120fps) over resolution, which is 1080p-1440p DRS. No RT.
Disclaimer: As TD:TAD isn't whitelisted by Sony, it uses PSSR1 by default, so this page still displays PSSR1 metrics. While PSSR2 hasn't been tested with TD:TAD yet, Mark Cerny (PS5 architect) said Sony's broader testing found no issues in most titles. Only a few suffered from instability in sub-pixel light sources, with 99%+ of the game still improved. Community PSSR2 testing supports this, where at the very least, games are more stable, sharper, and remove PSSR1's film grain-like noise. Therefore, enable PSSR2 by activating 'Enhance PSSR Image Quality' in PS5 system settings, and only revert back if there are major issues.
All modes use dynamic resolutions scaling. PSSR implementation produces much better assets, including moving ones like foliage, compared to TSR on base PS5. The resolution is also higher and there's better shadows regardless of mode. Pro also uses hardware accelerated RT reflections, RTAO and RTGI compared to the inferior software based RT on base PS5. Finally, the performance RT mode is exclusive to PS5 Pro.