Genre: Action RPG
Developer: Ubisoft Quebec
Publisher: Ubisoft
Release Date: March 20, 2025
PS Studios Game? No
PSVR2 Compatible? No
Metacritic Score: 82
PSSR? Yes
RT? Yes
RT Types: Ray traced global illumination and reflections
Highest Resolution: 1656p to 4K TAAU/PSSR
Highest FPS: 60fps
quality: Around 1584p DRS to 4K TAAU/PSSR at a mostly locked 30fps. Has both RT reflections and RTGI throughout open world. Higher quality draw distances, foliage density, shadows, textures, hair quality etc than performance mode.
balanced: Around 1440p DRS to 4K TAAU/PSSR at a stable 40fps with RT reflections (PSSR only) and RTGI (both upscalers). Graphical settings straddle between quality and performance modes (shadows of performance mode, hair strands of quality mode etc).
performance: Around 1080p DRS to 4K TAAU/PSSR at a stable 60fps (lows of low 50s). No RT reflections, but RTGI remains throughout the world.
You can toggle between PSSR and TAAU as the upscaler. PSSR is a little softer, but much more stable with less aliasing/shimmer. TAAU's foliage/SSR is especially grainy and all of these issues are exacerbated in motion. PSSR fails to hit target framerate as often (usually around 4-8fps fewer when it does drop), but still remains in the VRR window. RTGI is far more important to image quality than RT reflections. Base PS5's performance mode only has RTGI in the hideout, making Pro's performance mode a generational leap due to the improved lighting across the map. There's also no RT reflections on base PS5.