Genre: Action RPG
Developer: Ubisoft Quebec
Publisher: Ubisoft
Release Date: March 20, 2025
PS Studios Game? No
PSVR2 Compatible? No
Metacritic Score: 81
PSSR? Yes
RT? Yes
RT Types: Ray traced global illumination and reflections
Highest Resolution: 1656p to 4K TAAU/PSSR2
Highest FPS: 60fps
quality: Around 1584p-1656p DRS to 4K TAAU/PSSR2 at a basically locked 30fps. Has both RT reflections and RTGI throughout open world. Higher quality draw distances, foliage density, shadows, textures, hair quality etc than performance mode.
balanced: Around 1440p DRS to 4K TAAU/PSSR2 at a stable 40fps with RT reflections (PSSR only) and RTGI (both upscalers). Graphical settings straddle between quality and performance modes (shadows of performance mode, hair strands of quality mode etc).
performance: Around 1080p DRS to 4K TAAU/PSSR2 at a stable 60fps (lows of low 50s). No RT reflections, but RTGI remains throughout the world.
Disclaimer: As a whitelisted game, AC Shadows uses PSSR2 regardless of whether the 'Enhance PSSR Image Quality' toggle is on/off in the PS5 system settings. You should therefore disregard any Pro analysis conducted before April 2026 that hasn't been updated with PSSR2 testing, as PSSR1 performance no longer applies.
Don't use TAAU. PSSR2 resolves a more stable, sharper image, with clearer texture detail (especially at distance), greater motion clarity and less aliasing/shimmer. TAAU's foliage/SSR/particles are especially grainy. While PSSR2 can fail to hit 60fps in performance mode as often as TAAU (usually 4-8fps fewer when it does drop), it still remains in VRR range. RTGI is far more important to image quality than RT reflections, which isn't on base PS5. Base PS5's performance mode only has RTGI in the hideout, making Pro's performance mode a generational leap due to the improved lighting in general gameplay.